Dino Hamidović

Developer, designer,
community builder.
Shaped by HCI.

EIT Digital double-degree MSc in Human-Computer Interaction and Design (KTH and University of Twente), with a BSc in Computational Social Science from University College Dublin. Cofounder and Product Director at Brinna, building context infrastructure for creative agencies — so a studio's client knowledge stops evaporating between projects. Previously at 2Hero, designing Bluetext, leading weekly workshops and hackathons, and advising teams on AI adoption.

Work · 01

Currently building.

Where I'm putting most of my time right now.

Work · 02

Selected past work.

Platforms, research, design, and music — across industry, academic, and personal projects.

The Bluetext landing page, showing the Agent, Specify, Model, Configure, Code, and Run workflow surfaces.
Product · 2Hero 2025 — 2026

Bluetext

A platform that accelerates the development and deployment of enterprise-grade distributed systems, giving AI agents the guardrails to build inside real enterprise constraints.

Rust Kubernetes UI Design
Two phones side by side showing the Tele2 Field app — a list of pending work orders on the left, and a Server Room Fiber Splice detail view on the right.
Workshop · Couchbase March 2026

Tele2 Field

An offline-first field-technician app built to show jury and executives what Couchbase Sync Gateway + Mesh can do when the network drops.

Flutter Couchbase Edge Resilience
The factory simulation tool's layout editor with placed transport components.
Internship · Fraunhofer 2025

Gamified Onboarding

A gamified onboarding flow for a factory-simulation tool. Studied for its effect on engagement and cognitive load.

UI Design User Research Python
An abstract audio waveform showing adversarial noise injected into the middle of a clean signal, on a dark background.
KTH · Music Informatics 2024 · Research

Adversarial Noise on AI Music

A study on the vulnerability of AI music classifiers — CLAP embeddings, PGD attacks, and a 97.87% success rate at fooling detectors with inaudible noise.

Adversarial ML Python Research
A passenger train, representative of the Interrail.EU usability study.
Masters · U. Twente Research

Interrail.EU Usability Study

Interviews, surveys, usability tests, and card sorts to map pain points in the Interrail booking flow.

User Research Focus Groups Report Writing
A 3D model of a Cessna 172 aircraft, modelled in Blender.
Personal & academic Visual

Design & 3D

UI mockups, vector illustration, branding, and 3D modelling — a Blender Cessna, InSitu app, and more.

Figma Blender Adobe Suite
Screenshots of VST plugins used in the music production setup.
Personal · 2019 — Now 20M+ streams

Music Production

Producing, mixing, and marketing my own catalogue since 2019. An album charted at #39 in Japan.

Ableton FL Studio Sound Design
About · 03

Across research, design, and engineering.

I work where research, design, and engineering overlap — usually on products where the work has to actually run, not just look right in a screen.

Right now I'm a cofounder and Product Director at Brinna. Agencies work in an industry that doubles in speed and demand year on year, yet every new proposal starts from guesswork — past projects, learnings, and hard-won client knowledge sit in scattered files and people's heads. Brinna is the context infrastructure that fixes that: it lives inside the tools a studio already works in and organises the reasoning behind the work, not just the files it produced. I own the product direction, the interface, and the user research that decides both. Before Brinna I was Developer, Product Designer & Community Builder at 2Hero, building Bluetext — a platform giving developers the guardrails to design, configure, and deploy enterprise-grade distributed systems with AI assistance — across the React + TypeScript control plane, the project-template system, Kubernetes deployment, and Rust contributions to the b CLI, alongside workshops, hands-on labs, AI-adoption advising, and weekly hackathons.

Before Stockholm: an EIT Digital double-degree Masters in Human-Computer Interaction & Design, split between the University of Twente (entry year) and KTH Royal Institute of Technology (exit year). Before that, a BSc in Computational Social Science from University College Dublin, with a joint minor in Sociology and Politics. Along the way: an internship at Fraunhofer building a gamified onboarding system for a factory-simulation tool, an Interrail.EU usability study, and an adversarial-ML research project on AI music classifiers at KTH.

Outside of work I produce music. I've sold and marketed my own catalogue since 2019 with over twenty million streams across platforms; one album charted at #39 in Japan. The producing brain and the designing brain are closer than most people assume — both about decisions, structure, and craft.

Skills · 04

Skills.

Design

/ 01
  • Figma
  • Adobe Suite
  • Iterative design
  • Prototyping
  • Vector graphics
  • Blender

Research

/ 02
  • User interviews
  • Usability testing
  • Card sorts
  • Focus groups
  • A/B testing
  • Report writing

AI & Teaching

/ 03
  • Prompt engineering
  • Human-AI interaction
  • Workshop hosting
  • Technical instruction
  • AI adoption advisory
  • AI agent design

Engineering

/ 04
  • HTML & CSS
  • React, TS
  • Rust
  • Kubernetes
  • Python · PyQt5
  • RStudio, SPSS

Sound

/ 05
  • Ableton Live
  • FL Studio
  • Reaper
  • Music theory
  • Sound design
  • Cover art
Contact · 05

Up for a conversation.

UX, product, music, or anything in between. Drop a line.