Brinna
Context infrastructure for creative agencies. Past projects, client knowledge, and research stop living in scattered files and people's heads — Brinna organises the reasoning, not the files.
View case studyCofounder and UX Lead at Brinna, building context infrastructure for creative agencies. MSc in HCI and Design (KTH, Twente).
Where I'm putting most of my time right now.
Context infrastructure for creative agencies. Past projects, client knowledge, and research stop living in scattered files and people's heads — Brinna organises the reasoning, not the files.
View case studyPlatforms, research, design, and music — across industry, academic, and personal projects.
Product and UX work, from industry, internships and my own concepts.
A platform that accelerates the development and deployment of enterprise-grade distributed systems, giving AI agents the guardrails to build inside real enterprise constraints.
A concept for an ear-training app that helps pianists put names to the intervals they already play, then use them to analyse songs and write their own.
The promotional website for ToneCatch.
An offline-first field-technician app built to show jury and executives what Couchbase Sync Gateway + Mesh can do when the network drops.
A gamified onboarding flow for a factory-simulation tool. Studied for its effect on engagement and cognitive load.
Research from my Masters at KTH and Twente.
A study on the vulnerability of AI music classifiers — CLAP embeddings, PGD attacks, and a 97.87% success rate at fooling detectors with inaudible noise.
Interviews, surveys, usability tests, and card sorts to map pain points in the Interrail booking flow.
Side projects I have worked on.
I work where research, design, and engineering overlap — usually on products where the work has to actually run, not just look right in a screen.
Right now I'm a cofounder and UX Lead at Brinna. Agencies work in an industry that doubles in speed and demand year on year, yet every new proposal starts from guesswork — past projects, learnings, and hard-won client knowledge sit in scattered files and people's heads. Brinna is the context infrastructure that fixes that: it lives inside the tools a studio already works in and organises the reasoning behind the work, not just the files it produced. I lead UX: the interface, the information architecture, and the user research that shapes both. Before Brinna I was Developer, Product Designer & Community Builder at 2Hero, building Bluetext — a platform giving developers the guardrails to design, configure, and deploy enterprise-grade distributed systems with AI assistance — across the React + TypeScript control plane, the project-template system, Kubernetes deployment, and Rust contributions to the b CLI, alongside workshops, hands-on labs, AI-adoption advising, and weekly hackathons.
Before Stockholm: an EIT Digital double-degree Masters in Human-Computer Interaction & Design, split between the University of Twente (entry year) and KTH Royal Institute of Technology (exit year). Before that, a BSc in Computational Social Science from University College Dublin, with a joint minor in Sociology and Politics. Along the way: an internship at Fraunhofer building a gamified onboarding system for a factory-simulation tool, an Interrail.EU usability study, and an adversarial-ML research project on AI music classifiers at KTH.
Outside of work I produce music. I've sold and marketed my own catalogue since 2019 with over twenty million streams across platforms; one album charted at #39 in Japan. The producing brain and the designing brain are closer than most people assume — both about decisions, structure, and craft.
UX, product, music, or anything in between. Drop a line.