Dino Hamidović

Developer, designer,
community builder.
Shaped by HCI.

Cofounder and UX Lead at Brinna, building context infrastructure for creative agencies. MSc in HCI and Design (KTH, Twente).

Work · 01

Currently building.

Where I'm putting most of my time right now.

Work · 02

Selected past work.

Platforms, research, design, and music — across industry, academic, and personal projects.

UX & product

Product and UX work, from industry, internships and my own concepts.

The Bluetext VS Code extension open on a laptop: a sidebar of available MCP tools beside a markdown file and a terminal running a local sandbox stack.
Product · 2Hero 2025 — 2026

Bluetext

A platform that accelerates the development and deployment of enterprise-grade distributed systems, giving AI agents the guardrails to build inside real enterprise constraints.

Rust Kubernetes UI Design
Two phones showing ToneCatch: a lesson with intervals colour-coded on a piano keyboard, and an interval question with colour-coded answers.
Concept · Music education 2026

ToneCatch

A concept for an ear-training app that helps pianists put names to the intervals they already play, then use them to analyse songs and write their own.

React Ear Training Music Theory
The ToneCatch website: a piano keyboard beside the headline 'You can already play it, now name it!'.
Web · Music education 2026

ToneCatch Promo Site

The promotional website for ToneCatch.

Web Design Promotion
Two phones side by side showing the Tele2 Field app — a list of pending work orders on the left, and a Server Room Fiber Splice detail view on the right.
Workshop · Couchbase March 2026

Tele2 Field

An offline-first field-technician app built to show jury and executives what Couchbase Sync Gateway + Mesh can do when the network drops.

Flutter Couchbase Edge Resilience
The factory simulation tool's layout editor with placed transport components.
Internship · Fraunhofer 2025

Gamified Onboarding

A gamified onboarding flow for a factory-simulation tool. Studied for its effect on engagement and cognitive load.

UI Design User Research Python

Academic

Research from my Masters at KTH and Twente.

An abstract audio waveform showing adversarial noise injected into the middle of a clean signal, on a dark background.
KTH · Music Informatics 2024 · Research

Adversarial Noise on AI Music

A study on the vulnerability of AI music classifiers — CLAP embeddings, PGD attacks, and a 97.87% success rate at fooling detectors with inaudible noise.

Adversarial ML Python Research
A passenger train, representative of the Interrail.EU usability study.
Masters · U. Twente Research

Interrail.EU Usability Study

Interviews, surveys, usability tests, and card sorts to map pain points in the Interrail booking flow.

User Research Focus Groups Report Writing

Personal

Side projects I have worked on.

Screenshots of VST plugins used in the music production setup.
Personal · 2019 — Now 20M+ streams

Music Production

Producing, mixing, and marketing my own catalogue since 2019. An album charted at #39 in Japan.

Ableton FL Studio Sound Design
About · 03

Across research, design, and engineering.

I work where research, design, and engineering overlap — usually on products where the work has to actually run, not just look right in a screen.

Right now I'm a cofounder and UX Lead at Brinna. Agencies work in an industry that doubles in speed and demand year on year, yet every new proposal starts from guesswork — past projects, learnings, and hard-won client knowledge sit in scattered files and people's heads. Brinna is the context infrastructure that fixes that: it lives inside the tools a studio already works in and organises the reasoning behind the work, not just the files it produced. I lead UX: the interface, the information architecture, and the user research that shapes both. Before Brinna I was Developer, Product Designer & Community Builder at 2Hero, building Bluetext — a platform giving developers the guardrails to design, configure, and deploy enterprise-grade distributed systems with AI assistance — across the React + TypeScript control plane, the project-template system, Kubernetes deployment, and Rust contributions to the b CLI, alongside workshops, hands-on labs, AI-adoption advising, and weekly hackathons.

Before Stockholm: an EIT Digital double-degree Masters in Human-Computer Interaction & Design, split between the University of Twente (entry year) and KTH Royal Institute of Technology (exit year). Before that, a BSc in Computational Social Science from University College Dublin, with a joint minor in Sociology and Politics. Along the way: an internship at Fraunhofer building a gamified onboarding system for a factory-simulation tool, an Interrail.EU usability study, and an adversarial-ML research project on AI music classifiers at KTH.

Outside of work I produce music. I've sold and marketed my own catalogue since 2019 with over twenty million streams across platforms; one album charted at #39 in Japan. The producing brain and the designing brain are closer than most people assume — both about decisions, structure, and craft.

Skills · 04

Skills.

Design

/ 01
  • Figma
  • Adobe Suite
  • Iterative design
  • Prototyping
  • Vector graphics
  • Blender

Research

/ 02
  • User interviews
  • Usability testing
  • Card sorts
  • Focus groups
  • A/B testing
  • Report writing

AI & Teaching

/ 03
  • Prompt engineering
  • Human-AI interaction
  • Workshop hosting
  • Technical instruction
  • AI adoption advisory
  • AI agent design

Engineering

/ 04
  • HTML & CSS
  • React, TS
  • Rust
  • Kubernetes
  • Python · PyQt5
  • RStudio, SPSS

Sound

/ 05
  • Ableton Live
  • FL Studio
  • Reaper
  • Music theory
  • Sound design
  • Cover art
Contact · 05

Up for a conversation.

UX, product, music, or anything in between. Drop a line.